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Deathcomesx

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Deathcomesx

Age/Gender: n/a, Male
Location: United States
Job: What's that?

Here are the four basic things I like for when reviewing a flash (In this order from least to greatest). Length, Art Style, Originality, and Immersion. If a flash can meet all four with adequate marks then it is a good flash. Simple yes? Then make one!

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Deathcomesx

Details, details, details..

Posted by Deathcomesx Jul. 29, 2008 @ 5:54 AM EDT

I thought it would be time that I gave a detailed definition of what I view as a good flash.
I will start with the shallow points because even the thickest of thick could relate with me on this one.
First off the drawing and not just in the skill, but in the style. I do realize that a jackpot drawing style is bound to repeat itself over and over, but for those who can muster the courage to put together a unique drawing style that is actually good, that's impressive. People who do that get extra points in my book then those who simply copy a popular style. I am not saying that those who copy cannot get a perfect score it is just harder to do so.
Next is the animation, in terms of flow. There are many ways to have animation flow, Usually people who aren't focusing too much on the animation with go with a blur for movement between poses. Those who are familiar with Foamy and and Brackenwood (Though they only do it with fast movements) know what I'm talking about. The other one of course is the animation of every single individual movement, while this takes more skill it can sometimes lead to the animation being clunky if the animator does not put enough effort into each individual frame.
Now going into the nuts and bolt. Immersion. If the cartoon is meant to draw you into a new and unusual universe, or just a paradox of our own reality, the ability to entice is always present. Something that can truly draw you in and interest you further in the author's creation past the flash is something that will get incredibly high points from me.
Next is creativity, and this can branch off into so many mutations such as drawing style, animation, atmosphere, story, or voice acting. Simply the ability to be unique while still drawing in fans is a skill that few have been able to master.
Last and not least in a mutation of immersion and that is the ability for you to be drawn into the focal point of the animation. Whether it be drama, humor, tragedy, or various other emotions if they make you emotionally bend to their will they have done the job right.
That is all for now.

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